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About Jexs

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    Rust is love. Rust is life.
  • Birthday April 11

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  1. Hi everyone, The way I see it is we have 2 options. Let me know what you choose. -Jexs
  2. Hey Moosers, We are very excited to announce that Rusty Moose is opening a new Monthly server in the EU. This is a big change for us moving into a new region of the world but we are very excited! All of the server information can be found on our Server Status Manager (SSM) here. Just like any of our vanilla servers, it will have monthly BP wipes along with its monthly map wipe. To help administrate this new server we are happy to announce we have brought Dimon on as our newest admin as well as Grayman and Deogi as mods to help with Discord moderation. Be sure to give them a warm welcome as they get accustomed to these new roles. They are all great sources of information regarding Rust and Rusty Moose. Lastly, we have noticed the struggles Accelerated is having to maintain a player base and we have taken some steps to try and revive our only modded server to its former glory. We have cut the stack sizes way down to closer match the 2x gather of the server, we have set the server to 2 week BP wipe instead of its former monthly BPs, and have set a soft group limit of 8. Meaning if someone wants to play with 9 we may allow it, but if someone tries joining with 12+ we will ask them to leave. Be sure to join our Discord here to get the latest news and announcements as well as great interaction with our community. We thank you all for your continued support and we look forward to seeing you on the island!
  3. Jexs

    Currently all of our wipes happen at 4PM Eastern Standard (US). Only exception is when it is an update day then we wipe at the time of update.
  4. Jexs

    If this happens again, it is more than likely because you are using the staging client instead of the regular client. Since the staging client is technically a higher protocol than release it'll give this error.
  5. Jexs

    Hey Cold! I just saw this... oops. You more than likely remember me as Jman. Unfortunately I think I'm the only one in Unreal that is registered here. A few years back I was left with the forum software and the web server it was being hosted on. At that point the community had completely died out as we didn't have a new game to call home anymore. It was just never the same. Gare and I kinda mutually agreed to just shutdown the site completely and move on. I ended up linking up with the owner of Moose and started this new site in late 2016. I still had the license so I figured no use in letting it go to waste. Overall, it's definitely worked out. We're now the second largest community in Rust and we love what we do. I have talked to P4F quite a few times over the years but haven't heard from him in a year or so. Awhile back he wanted to setup a CoD4 server to have a reunion of sorts, but it fell through. I'm not sure how many people from the old community he is still in touch with, but I know it's something he really wanted to do. Maybe we can still get around to doing that sometime. As for Gare (or Rett as he's known by now), he is an indie game dev and actually has released 2 games with a 3rd in the works if I'm not mistaken. He's definitely the one I have talked to the most from EFU but haven't heard from him in the last few months. I'm certainly going to reach out to him to show him this topic though! He's most reachable on Discord it seems (Rett#8045). Anyways, I'm done blabbering on. I hope you and the family are well! Was a great surprise to see your name pop up after all this time lol.
  6. Jexs

    Welcome back to the island! Indeed the game has changed quite a bit. Mostly for the better (in my opinion), but I'd be lying if I said the game doesn't have it's flaws. We're glad to have you and appreciate the kind words. If you're not already in our Discord, I'd recommend hopping in there as it has the most active conversations. You can find it here if you'd like. We'll see you on the island!
  7. Jexs

    Yeah, I definitely agree. I think we all just want a change at this point. I think what you mentioned would be pretty neat. I can't wait to see what the community will make. Hopefully more maps will keep getting made soon. Glad you like it. You'll just have to see. :cookedhumanmeat: Love you too, bby.
  8. Hi everyone, First things first, I encourage you to approach this concept with an open mind. As the weeks and months go by, custom maps are starting to become more and more viable on larger servers such as Moose and we're hoping to be able to participate in this fun soon. We know there are a lot of misconceptions surrounding custom maps so I hope to clear some of those up in this post. I'll also briefly explain our current limitations and why we're a tad hesitant. When most people think of a custom map, they tend to think it's an extremely modified version of a map which basically makes the server feel modded, or they think that it's going to be some weird attempt at a recreation of Waterworld in Rust with small islands everywhere. That's not what we're going for. We want it to feel like a slightly modified ProcGen map with some cool things added in. Nothing over the top, but modified enough to be unique and different. One of the biggest issues we're facing with the concept of custom maps is how we're going to get them to the players. While we do have a fairly powerful web infrastructure, it cannot handle 1000+ players downloading a map at the same time. Obviously this number will vary, but the issue still stands. We can't let you all download a map that takes 15 mins to get. The easiest way to fix this issue is to use a CDN or a cloud hosting platform such as Amazon's S3. The only problem with this is that we have ~60k unique players a month. This means that these services would cost us an additional $130+/mo just for map hosting. That is ludicrous. So here are a few options: Players just accept that they will download the map at a crawling speed and take 15 minutes to load in. We release an open source map downloader that will allow players to download a map 6-12 hours before wipe so that they can load in much faster and skip the download process when joining. If enough players do this, then it would spread out the downloads and make it much easier on our web systems. The program would be open source. Meaning we'd have it hosted on a GitHub repository. No, it would not record your info or anything like that. No, you would not need it running while playing. It's just to download the map before the wipe happens allowing you to load in faster and allowing us to save money. Similar to #2, we release the map 6-12 hours early and allow players to manually download the map and move it into their Rust directory. This would be available regardless if #2 is a thing or not, it would just be more steps and more complicated. There are a few other things that we're looking into, but we're discussing those internally and not quite ready to share them. The above are the most realistic options as of right now. If you have any comments, concerns, or questions please feel free to reply here so we can discuss them. We're very curious to see how the community receives this as it's something we'd really like to see make it to our more popular servers (yes, I mean Main). It's important that I note that we're not 100% going through with anything. This is just a concept phase and we want to get a feeling of what people think. I've attached a few screenshots to the post of what you can expect a custom map to look like. This one in particular was created by our very own @TyroneBiggnutz who spent countless hours making it. It's not easy making these maps and it requires a lot of tedious work. As always, thank you for your continued support and we'll see you on the island!
  9. Jexs

    Yeah. It may be something we consider in the future, but definitely no time soon. With the game running substantially better in the normal maps, I've realized the Barren servers aren't as popular. And the players that do want it already have servers existing in the community.
  10. Jexs

    We don't currently have any plans to launch a Barren server. There just isn't the market for them as much as there used to be.
  11. Jexs

    BibleThump RIP Stylez' Hamster
  12. Jexs

    Legend has it that he also possesses the abilities of the Rust gods themselves.
  13. Jexs

    Shit happens my dude. Sometimes we like to spawn in zombies/chickens to mess with people or just play around. Unfortunately there is a bug this month that makes the zombies spawn infinitely. Wojak wasn't aware of this thus the issues. I promise you'll be okay and life will go on.
  14. Jexs

    That is exactly right. I'm glad you appreciate my novel!
  15. Jexs

    Hey there @Sadmoto, I'm glad you're asking questions because it helps us better understand the train of thought of new players that don't understand the standardized convention of Rust wipes/updates. It is very easy for us to miss these types of things since we've been doing this for years and years. So I appreciate you reaching out. Here is a quick breakdown of how the Rust wipes/updates go pretty much throughout the community and hopefully that will answer most of your questions, but I'll also add a few more details. There are a few different terms that are used pretty much globally in the Rust world. Here's a quick list of the most important: Wipe, map wipe, non-update wipe - Generally is used to indicate only a map wipe. Meaning player blueprints are not affected in any way. Blueprint wipe, full wipe - Generally used to indicate that the map as well as the blueprints will be wiping. Forced wipe - There is an update from the developers (Facepunch) that will require all servers to wipe their map, but will leave blueprints intact. Forced blueprint wipe - There is an update from the developers (Facepunch) that will require all servers to wipe the map as well as the player blueprints. These are very rare, but are sometimes required depending on what the update contains. Now that we have the terminology out of the way, here is how the updates to the game work: Historically, Facepunch released a game update every week on Thursday around 2-4 PM CST. This was the standard for 4 years and players became accustomed to it. Most servers simply adopted this as their wipe schedule (if they were weekly wipe servers) and wiped at the time of the update every week. Nowadays, the update schedule has moved to monthly and it is always the first Thursday of every month around the same time as before. These updates always result in a forced wipe as a bi-product. While blueprints are not forced to wipe every month, we have decided to wipe Rusty Moose's blueprints at the time of the update every month. Lastly, the reason there is a 1 week wipe at the end of this month is because August has 5 weeks in it as far as Rust in concerned because there are 5 Thursdays this month. Since Low is bi-weekly, that means it wipes the 1st, 3rd, and 5th Thursdays. We could technically just make the second wipe a 3-week wipe but that is a bit long when players don't expect it. So we decided to go with a 2 week, 2 week, and 1 week wipe instead. It seems to be the best received schedule in general. I know this ended up being a damn novel, but if you made it this far I'm glad. Hopefully this clears up some of your confusion. Let me know if not though and I'll follow up. I really like your idea about the calendar and I might just do that this afternoon. I never even thought about using it for a wipe schedule to help the new players. That's a great idea. I also plan on making a FAQ page with pretty much everything I said in this post, just in a much more organized manner.


Errn is the owner and fearless leader of the Rusty Moose. She amazingly works 2 full-time jobs. The first to pay the bills and the second babysitting of all the Rust kiddies. She's also our local alcoholic wine connoisseur.


Jexs is our local programmer of most things related to our back-end. He also has a vast knowledge of game and web servers and helps keep everything running smoothly.


MesMichael is the local memer of the Moose'min team and has been a part of our community for many years. He works closely with the community to ensure everyone is having fun and behaving themselves. He is a great source of information or help whenever you need it.


Wojak has been just about everywhere in the Rust community and is not new to the task of administrating a server. He brings with him a lot of experience moderating and a wealth of knowledge about the game. Ask him about his favorite furry sites.


Tyrone is a long time member of our community and knows the game of Rust better than he does most things in life. He is a well connected member of the Rust community and has friends everywhere. He is a great source of information for anything related to Rust.


Dimon joined our team in January of 2019. He is a well connected member of the Rust streaming community and also has admin experience on large population Rust servers. He is a great addition to our team and will help administrate our EU servers as we branch out into that region.