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Jonny_Goodtime

Please raise the server caps...

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Hello all @ Rusty Moose!  First off, I would like to say that I love these servers and the support/site is OUTSTANDING for something that you do for fun.  I appreciate all the time and dedication you all put into this.  Ok, now I just want to vent a little... PLEASE RAISE THE SERVER CAPS!  I mean 60 + player wait during peak hours is a little outrageous.  I take the time to wait, even though I have been working all day, clean up the house, put the family to bed, then I have to wait another hour plus to play.  Sometimes longer.  I usually start up the computer and join the wait well before I start playing..  The server runs fine maxed out.  Very minimal lag, the developers have put a lot into this game to make it run smoother than ever so lets start pushing boundaries here.  Maybe raise the caps only during peak hours?? I don't know, I could be reaching here.. But hey, I got time to kill, I'm #58 out of 68 :) 

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Problem is that, raising caps in rust is not a good idea. First, it can make the maps imbalanced depending on their size. Second, this game isn't really meant for more than like 400 pop servers, the current pop limit on each server is based on map size and the games limits. I suggest buying VIP, it's not that expensive.

 

Thank you for being polite in your suggestion though, a surprising number of idiots come in with an asshole demeanor towards staff and players.

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I appreciate the kind words. It means a lot to our whole team. We try to provide the best environment and fun we can, so it's nice to hear some appreciate that. :)

As for the increasing slots, there is a few reasons we try to avoid messing with them too much.

Every time we adjust the slots of a server, it can easily be noticed by many players and they talk about it. People are naturally against change. So when they see the max players on a server going from 200 -> 250 -> 300 then log in the next day and it's back down to 200, it can seem pretty strange/off. Furthermore, a lot of people pick servers based on their max slots. So if you are constantly changing a 200 to 300 slots and people start to notice a pattern, then they won't see an issue bringing their 12 man group to a server that normally has 6 man max. All of a sudden you have a bunch of people that played there for the small groups getting wiped by this large group. We want to avoid that.

Lately, especially with it being summer, we have been messing with the max slots of our servers more than usual to try and accommodate as many players as we can. Last week we raised Medium to 250 on wipe night due to there being a 150+ queue and knowing that server can handle it. Yesterday we also raised the max pop on Hapis to 200 and we fully intend on raising that even higher with this new update since we can rely on the hardware to perform with the increased load. Lastly, we also raised the pop on Main to 400 with the newest update. And it maintained its performance like a champ. It will be exciting to see if we have a queue large enough to push that even further next week and really see what the new server update can handle.

Lastly, we can't deny that it also is about money. Our server costs are NOT cheap. Especially when we have a server like Hapis that has not payed for itself since the day we made it. Luckily our other servers fill in and are able to cover that cost so that the Hapis players are able to enjoy the server type they enjoy, but it comes at a cost. So being able to have that queue and the demand for VIP is exactly what allows us to keep our community running. Without that there isn't a chance in the world we'd be able to afford to keep us online. 

Anyways, I'm sure this is more than you were looking for and I'm sure you won't read it, but you caught me while I was on the road so I figured I'd write something up lol. Hopefully it gives a little bit of insight. :wookiee_dance:

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Get rid of Hapis, put a real server in that slot. OR, even better BRING BACK ACCELERATED! (with reduced sulfur) :wookiee_dance:

TLDR of Jexs:

Long queues are a result of the server being popular, and that is also why Moose has so many servers. They create more servers when demand makes it viable, but increasing the cap just because there is a long queue will just drop server performance, so no.

 

Personally I feel If long queues are a problem consider trying to snag a VIP, or find a less popular server.:wookiee_dance:

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Just now, Wahooka said:

Get rid of Hapis, put a real server in that slot. OR, even better BRING BACK ACCELERATED! (with reduced sulfur) :wookiee_dance:

TLDR of Jexs:

Long queues are a result of the server being popular, and that is also why Moose has so many servers. They create more servers when demand makes it viable, but increasing the cap just because there is a long queue will just drop server performance, so no.

 

Personally I feel If long queues are a problem consider trying to snag a VIP, or find a less popular server.:wookiee_dance:

If they bring back accelerated then it will die again after the hype train dies.

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Errn

Errn is the owner and fearless leader of the Rusty Moose. She amazingly works 2 full-time jobs. The first to pay the bills and the second babysitting of all the Rust kiddies. She's also our local alcoholic wine connoisseur.

Jexs

Jexs is our local programmer of most things related to our back-end. He also has a vast knowledge of game and web servers and helps keep everything running smoothly.

Wojak

He's a furry. Drinks copious amounts of Mountain Dew. Avoid at all costs.

Tyrone

Tyrone is a long time member of our community and knows the game of Rust better than he does most things in life. He is a well connected member of the Rust community and has friends everywhere. He is a great source of information for anything related to Rust.

Dimon

Dimon joined our team in January of 2019. He is a well connected member of the Rust streaming community and also has admin experience on large population Rust servers. He is a great addition to our team and will help administrate our EU servers as we branch out into that region.

Code404

Code404 joined our team in June of 2019 but was a part of our family long before. He started as a moderator and knows how we operate very well. He helps keep everyone in line and is a great source of information about Moose.

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