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Concerns about recent "ban lag" and map seeds.

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Hey Moosers,

This is going to be a long one for the people that need poop-reading material. If you just care for the juicy stuff, I left a TL;DR at the bottom.

While we have been aware of it for some time, it has recently become the center of attention surrounding Rusty Moose |Main| so I think it's only fair that we explain what exactly is going on behind the scenes.

Rusty Moose has been around since the very beginning of the legacy days, and as you can imagine, we have racked up quite a few player bans since then. Unfortunately, the original ban system in Rust was made without the thought that there may be a server with thousands upon thousands of bans saved. This has caused there to be a noticeable 'lag' of a few seconds whenever a new player is banned from one of our servers. This is just simply not okay.

In the past, whenever we see this "ban lag" start showing up, we go in and clean out our ban list of all the automated bans that are placed by our system that running in the background, and it usually helps quite a bit. The only problem is this is more of a band-aid than an actual fix to the problem. Additionally, as we add more bans that are not automated, this method becomes less and less effective and lasts for a shorter duration. So to remedy this we are working on a new way to handle our bans which will completely eliminate this issue all together. While this is not 100% ready to be implemented, it is in the works and we're almost done. I'm hoping to have it live by either the 12th or the 19th.

The map seed has been a nonstop battle with the community since the Procedural Map was introduced to the game. Every person has their own taste in what is considered the best map in the game. Unfortunately, we've had some really bad luck lately with the random seeds that we've been picking. It's important to us that we pick seeds that do not have the potential to favor one group over the rest of the server. What I mean by that is making sure that 2 major monuments are not right on top of each other and also making sure the the HQM quarry is as far away from the launch site or military tunnels as possible. It's quite simply just not fair to have these stacked up next to each other for one group to very easily control for a whole wipe.

With that being said, we also definitely hear you that there has been way too much snow. We get it. The snow is cold as shit and impossible to survive at night without a fire. So we promise to try and pick better seeds that have a better biome distribution across the map.

As for thoughts on how to fix the bad seed issue, we've considered making a "drop box" of sorts where people can submit seeds that they like and we just pick a random one, but it's not really a viable option as the map generator changes every month which can potentially completely change a particular seed. We also no longer take recommendations from players as they are likely to be biased when picking the map.

Lastly, it is important to note that when there is a forced map wipe, it is impossible for us to know what the new seed is going to look like. The map generator websites are not updated and we have no idea what we're going to get. So for the forced wipe we simply have to face-to-keypad the seed and cross our fingers that we're not burned at the stake.

If you made it this far, thanks for reading my rambling! <3 As always, thank you for your continued support and we'll see you on the island!

Rusty Moose Staff


TL;DR the ban lag should be much better this week (the 5th) and it will be completely gone in the next few weeks. We will try to be more proactive when picking seeds but we're not making any promises and it's RNG half the time.


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You think players are biased when you give them the choice to pick a map? For shame Jexs, why must you always assume the worst?

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On 4/9/2018 at 5:09 AM, Wahooka said:

You think players are biased when you give them the choice to pick a map? For shame Jexs, why must you always assume the worst?

I'm not assuming. I'm speaking from experience. It's just human nature to pick something that will benefit yourself and/or your team.

I only assume the worst about you, you filthy cannibal!

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I am reporting you for discriminating against cannibals..... after a quick shower.



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yo kinda new here but wondering why you guys don't just privately host a bunch of seeds, pick the ones you like, throw it into a generator and have the main servers spew them out each wipe? and gradually keep adding more to the generator of seed selection. i am not entirely sure if what i suggest is feasible but it makes sense at least in my head.


but hey my group is gonna love the coming weeks with less lag to worry about thanks.

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There are other people who do that.
But because Facepunch keeps adding more content to the game, it keeps changing the seeds.
We either do what you suggest and wait an extra hour or more, or just randomize it like we do.

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On 6/17/2018 at 2:26 AM, Mama Bear said:

Did ya'all ever implement the 'ban lag' fix? How's that been?

Have not implemented it yet. It is still in the works as we had some delays. It will be in within the next week, though.

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Errn is the owner and fearless leader of the Rusty Moose. She amazingly works 2 full-time jobs. The first to pay the bills and the second babysitting of all the Rust kiddies. She's also our local alcoholic wine connoisseur.


Jexs is our local programmer of most things related to our back-end. He also has a vast knowledge of game and web servers and helps keep everything running smoothly.


He's a furry. Drinks copious amounts of Mountain Dew. Avoid at all costs.


Tyrone is a long time member of our community and knows the game of Rust better than he does most things in life. He is a well connected member of the Rust community and has friends everywhere. He is a great source of information for anything related to Rust.


Dimon joined our team in January of 2019. He is a well connected member of the Rust streaming community and also has admin experience on large population Rust servers. He is a great addition to our team and will help administrate our EU servers as we branch out into that region.


Code404 joined our team in June of 2019 but was a part of our family long before. He started as a moderator and knows how we operate very well. He helps keep everyone in line and is a great source of information about Moose.

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